🎮 Children of Morta
Over the past week, I played through Children of Morta on my Nintendo Switch. It is a Roguelike game built around combat and dungeon crawling, with several gimmicks to keep it interesting. There is a strong story element and a very enthusiastic narrator; unfortunately, I didn’t think the story amounted to much in the end.
Overall, I enjoyed it. It reminded me a little bit of the Diablo games, though my memory of those games is quite hazy.
At first I found it nearly impossible to beat the first dungeon’s boss. I could reach the boss from my very first run, but I could not defeat it. I discovered that you have to grind and level up your characters’ stats. Once I did that many, many times, my characters were strong enough to kill that boss, and basically everything else that came afterward.
I very much appreciated that you did not have to mash the attack button endlessly during combat. Instead you rock the right analog stick in the direction you want to loose your arrows or swing your sword. It works very well, much like a twin-stick shooter.
While the game is fun, it gave me some frustrating moments, too. I experienced a game-breaking bug several times near the end of the game. Sound effects would loop and then cut out entirely; eventually the game would crash. I lost one of my runs entirely due to this bug. It hit me again during my fight with the final boss, which really put me on edge; fortunately, the game did not crash and I was able to complete it anyway.